3ds max (18) Maya (8) link (6) Unknown words (2) AE (1) Animate (1) Bodypaint (1) ZBrush (1) else (1) mental ray (1)

2010年1月17日 星期日

3dsmax_製作伸縮骨架的Point腳本

fn AddPoints= ( Pts=#() for x in selection do ( Pt=point size:2 centermaker:false axistripod:false cross:false box:true wireColor:[200,0,0] pt.transform=x.transform append pts pt ) For i = 1 to selection.count do ( b=selection[i] posCon=position_constraint() b.pos.controller=posCon posCon.appendTarget pts[i] 100 if i < selection.count then ( lookAtCon=lookAt_constraint() b.rotation.controller=lookAtCon lookAtCon.appendTarget pts[i+1] 100 lookAtCon.lookat_vector_length=0 lookAtCon.upnode_world=false lookAtCon.pickUpNode=pts[i] ) ))

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